“There was a time when we wore flowers on our heads…wishing it would never get dark so we could continue to play. We chased freedom and joy every day. We learnt about fear, delight and laughter……but ended up running the race.
But there was a day when we weren’t told the truth.We didn’t know enough to understand the bad news.Others took our decisions, others took our strength. Welcome to earth. There was a time when we wore flowers on our heads……but then it became cold in the summer and hot in the winter. We were promised Neverland.That imaginary faraway place……but true happiness never came.We wander now in darkness and despair.” – Narration from No Room to Play by Minerva Cuevas (2019).
Minerva Cuevas’ video No Room to Play (2019) portrays a cautionary dystopian narrative, in which urban public playgrounds are left to decay. The inspiration for the video comes from Post-WWII Western civilization, where urbanization and increased competition, in such forms as organized sports, economic and social status often overrule the importance of free play.
No Room to Play is symbolic of the decline of play, public space and autonomy, which psychologist Peter Gray recognizes as a major contemporary issue that is harmful for children’s development. A primary reason for this, Gray asserts, is that there is an incredible amount of herding of young minds and bodies within today’s society. Whether at home or in school, adults are directing the activities that children partake in, and children are learning that their free-will comes at a price, such as rigid judgement and assessment from adults. With children spending longer hours at school (or organized sports/clubs) under the tutelage of adults, and less time engaging in self-directed actions with their peers, they are being stifled socially and emotionally. This also takes a toll on their ability to think creatively, because they are often not given enough agency to think outside of the box or make judgements in the absence of rules (see: Eisner, 2002).
Cuevas’ poignant video blurs the lines between science fiction, fantasy and the realistic outlook of Gray’s assertion that children are more anxious and depressed than ever (Gray, 2010), because their inclination to play is not being supported within our modern society.
As dark and moody scenes of an abandoned playground are featured on screen, the voice of a German girl narrates how the loss of playgrounds affect children’s sense of place and self. Some of the playgrounds have naturalistic elements that resemble plants and animals, which alludes to the idea of Kindergarten (literally meaning a ‘children-garden’), a pedagogical model that supports growth through playful learning and activities that build upon children’s experience, emotions and intellect (see: We all scream for STEAM! Lifelong Learning Through Creative Activities and Mindful Technological Pursuits). Friedrich Fröbel, who coined the name Kindergarten, believed that children should be nurtured like plants in a garden. In a depressing turn of events, the public spaces for play in No Room to Play have fallen into a total state of despair, suggesting a metaphor for the loss of environmental resources and the ability to provide a nourishing setting for children’s social, emotional and cognitive development. Our current trajectory of creating massive urbanized and commercial environments stresses competitiveness and production (mass produced labor) over natural processes of human development.
Having agency to partake in unadulterated child-centered moments of play has significant benefits on children’s creative and cognitive development (see: Learning Through Play, Playing Through Art). Children learn dynamic lessons and skills such as cooperation, procedural knowledge, patience and empathy by developing and implementing their own frameworks of play. Furthermore, play has been recognized by generations as a vital element of the human condition, as evident in constructivist pedagogical models such as the Reggio Emilia Approach. To strip current and future generations of ample playtime, is an affront to nature.
References, Notes, Suggested Reading:
Eisner, Elliot. The Arts and the Creation of Mind, Yale University Press, New Haven, 2002.
Feldman, Claire Alaina, Bogossian, Gabriel, Farkas, Solange and Press Clayton. “Minerva Cuevas: Disidencia, exhibition catalogue, Mishkin Gallery, Baruch College, New York, 2019. https://www.baruch.cuny.edu/wsas/artsculture/mishkingallery/documents/MC_Disidencia_FINAL_LR.pdf
Gray, Peter. “The Decline of Play and Rise in Children’s Mental Disorders.” Psychology Today, 26 Jan 2010. https://www.psychologytoday.com/us/blog/freedom-learn/201001/the-decline-play-and-rise-in-childrens-mental-disorders